Resume - Andrew Kaluzniacki

ANDREW KALUZNIACKI

Overview

I seek a technical leadership role delivering state
of the art software in the realization of excellent products.
I have written commercial software for 25 years, leading the development
of seven major applications and making significant contributions to
more than fifty products. These products have sold millions of copies. They
have won accolades and awards being recognized as exceptional in design and
execution. I leverage my Caltech physics education to provide a rigorous basis
for my development work and associated research. Collaboration with
artists, engineers, scientists, and other creative professionals has taught
me appreciation for uncompromising design, and effective
communication with exacting, satisfied clients.

Employment History

2004-Present: BAE Systems

Lead Software Engineer overseeing SIAP integration for
USAF Pathfinders. Lead team writing multithreaded middlewear
using ACE to interface between Model Driven Architecture xUML
code and legacy C++ code. Lead assesment of iUML compiler
targeting multithreaded, multiprocess applications. Designed and implemented
aircraft simulation as an HLA/RTI federate. Interfaced XPlane simulator to
provide accurate flight physics. Member of team winning $23M contract supporting
Air Force SIAP work.

Acting Test Lead overseeing fifteen member team testing
Future Combat Systems software. Define testing process with client
and coordinate the implementation among the enginners.

Chair of the Software Tools commitee.

2002-2004: Embrace

Director of Software Development. Responsible for all hardware
and software integration, design and implementation
of web applications, using GPS, UML, Linux, Apache, Tomcat, JSP, C, RPC, XML,
Java, Dialogic Telephony, Text to Speech. Hired and managed development
contractors. Embarce was puchased by Direct Reach.

1999-2001: Razorfish

Senior Technologist, Architect, Technical Team Lead. Responsible
for architecture and implementation of three tiered web applications using
UML, XML, SQL, Java, EJB, Weblogic, iPlanet, Apache, Oracle 8i, JSP. Served
as on site Technical Liaison for a project with Eurotel in Prague. Directly
involved in hiring technical staff.

1995-1998: ThinkFish

Lead programmer and architect of Flying Saucer. Lead
team of software engineers and level builders to implement Win95/DirectX
FPS game. Foundation of the game including scripting
engine and object behavior AI. All work was
C++ and Direct3D based. LiveArt application engineer. Responsible
for 3rd party API design and integration of LiveArt 3D rendering engine.
Client point of contact for technical issues. Work was C/C++ and OpenGL based.
ThinkFish was aquired by Computer Associates.

1992-1994: pf.magic

Lead software engineer on Max Magic an interactive
education product.
Invented novel data compression algorithm for compressed blits. Designed and
implemented custom Macintosh animation and production applications for the
artists. Physics and Mathematica consultant for Pataank a 3DO arcade
product. Code review and engineeiring mentor on a number of projects.

1984-1985: Infocom

Product Engineer in micro computer group. Developed
and maintained production spftware for Apple II and other platforms.
Member of design group for proprietary platorm independent graphics language
used in Fooblitzky.
Designed custom disk drivers in assembly; increasing capacity 16%. Designed
and developed in-house tools.

Consulting Clients

Weil, Gotshal & Manges

Forensic software review of applications
in C, C++ and LISP. Provided relevant details of reviewed software
with respect to claimed patent infringement. Explained relevant physics of
device. Reviewed software for patent infringement, prepared expert report,
and testified before the 9th Circut Federal Court.

Meaningful Machines

Created sockets
interface to legacy applications in MFC, C++ and Java. Use of Unicode for
multilingual database integration. COTS software review and research reporting
to CTO. Hired and directed additional contractor.

Phoenix Law Office

Provided expert knowledge of proper scientific methods. Review
lab results and aided attorneys in understanding GCMS forensic techniques.
Successfully bared poorly done lab work from trial. Provided review of physics
with respect to accident reconstruction.

Add Art’s Firm

Convivial Design

Developed software implementation strategy.
Reviewed mTropolis authoring software from mFactory and implemented a custom
extension to mTropolis. The stategy informed the development of Rockett’s
New School
and Secret Paths in the Forest developed by Purple
Moon.

LucasArts and National Geographic Society

Team lead on the development of GTV
Planetary Manager
on the Macintosh. GTV is a multimedia educational
software application written from the ground up in THINK C using TCL 1.3.
Work included custom Laserdisc drivers and graphical user interface design
for interactive video editing.

LucasFilm Learning

Developed software implementation strategy of multimedia
educational project Paul
ParkRanger
. Responsible for software specifications on Macintosh and
IBM. Writing of software and specifications of videodisc driver. Review of
software authoring packages to determine their quality and efficacy
in implementation of the project.

Accolade

Design and implementation of audio development system and dirver
library for Sega Genesis. Software was in C, 68000, and Z-80 assembly. Work
included circuit analysis to reverse engineer the Genesis audio hardware. The
drivers were used in Star Control.

Quake Trap

Provide technical advice and support to Quake Trap Studios,
a San Fransico based recording studio and record label.

Infocom

Software consultant on a proprietary interpreter; debugging the IBM PC
version working in C.

Sirius Software

Co-author and lead engineer of Repton, award winning
arcade style video game; Apple II, Commedor, and Atari.

Education

California Institute of Technology

B.S. Physics,
1989

Classwork focus in
physics, electrical engineering, optics, and applied math.

T.A. Undergraduate
Physics, 1989. Physics Instructor in Summer Student Science Program
1988.

Student researcher in Theoretical Physics Division at the
Los Alamos National Laboratory, 1986. Software and hardware development for
cellular automata fluid flow simulation. Cray X-MP assembly programming,
FORTRAN optimization.

University of California Santa Cruz
Graduate research
assistant in physics at the Santa Cruz Institute of Particle Physics, 1989.

Original research on silicon strip detectors in high radiation environment
including design and development of detector with testing at Los Alamos
National Laboratory.

Publications

Measurement of proton induced radiation damage to CMOS
transistors and pin diodes
- principal author Baciagalupi, J LA-UR-90-16, Jan 1990.
Test of
radiation-hardness of CMOS test structures in neutron and proton beams
-
principal author Sadrozinski, H F W

Professional Memberships

Association for Computing Machinery, IEEE, OMG

Languages

6502, 65816, 6809, 6800, Z-80, 680×0, Cray
X-MP, PowerPC Altivec, ZIPBASIC, FORTRAN, C, C++, Objective-C, Java, Prograph,
Mathematica, MTropolis, Smalltalk, Lisp, HTML, XML, CSS, UML

Operating Systems
WinXP, Solaris, Linux, OX X, SE-Linux, RHEL 4.x, OS-9 RTOS, Win95, and others.

Tools and Applications
Merlin, Turbo-C, Think-C, Symantec C++, Metroworks C++,
Prograph, Mathematica, MTropolis, gnu tools, Direct X, OpenGL, QuickDraw, Visual
Studio, Source Safe, CVS, Subversion, make, Apache, MySQL, Postgres, Oracle,
Netbeans, Eclipse, VNC, X11, Kennnedy Carter iUML, TogetherJ, TogetherC++,
Rational Rose, MPW, Tomcat, XCode, Word, Canvas, Photoshop, Frontier, XML::RPC,
J2SE, J2EE, J2ME, ADAPTIVE Communication Environment (ACE), Boost, STL,
MFC, Win32, and others…

References available upon request.